Inherited AssetsĪ new product contains all its parent product’s assets, such as meshes, textures, body part IDs, etc. If you don’t use this information, you can minimize this panel. The information in this panel describes how many polygons and vertices in the mesh are associated with this particular material ID. Submesh info – The top panel in any material is the submesh info panel. Supported file types – The assets that a material can accept are. When there are lots of materials, you can use the scroll bar or up/down arrow keys to browse through and select them. To switch between materials, just click on their preview in the right hand nav. If you make no changes, your product will display the parent product’s texture assets. XMF asset, the Editor simply shows those for reference. If the product you’re deriving from already defines assets for materials in your new.
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